Connect
To Top

The Birth Of Mega Man

The eighties was a wild time as there was a multitude of different computers and consoles all fighting for market dominance. Capcom was a relatively small outfit who had just had a success with Ghosts and Goblins and was now in the look out for a Mascot to bring the brand to the wider audience.

Due to it being so small the birth of Mega Man was in the hands of just one man; Keiji Inafune. Not only did he create all of the original concept art but also digitized these ideas to create the original pixel artwork. Sadly Inafune also created the logo and box art too which was considered mediocre at best

You must be logged in to post a comment Login

Leave a Reply

More in General

  • Empire of the Ants

    Tower Five and Microids have unveiled their plans for Empire of the Ants in 2025, following the strategy game’s impressive debut...

    Indie Game DevDecember 20, 2024
  • Screamer Reboot

    In a surprising announcement at The Game Awards, veteran racing game developer Milestone unveiled their ambitious reimagining of Screamer, the influential...

    Indie Game DevDecember 14, 2024
  • Anima Flux Heads to Xbox

    The ambitious co-op Metroidvania Anima Flux is expanding its reach, with developer Anima Flux team announcing both a GOG release and...

    Indie Game DevDecember 9, 2024
  • Moons of Darsalon

    Indie developer Dr. Kucho! Games is set to launch their latest title, Moons of Darsalon, across all major platforms on 6...

    Indie Game DevNovember 30, 2024
  • Death Elevator | Xbox

    QUByte Interactive’s peculiar roguelike FPS Death Elevator is making its way to consoles, promising players a rather unorthodox vertical ascent through...

    Indie Game DevNovember 27, 2024