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From Fallout to Assassins Creed | Gareth Glover Interview

Gareth has enjoyed a colourful career in video games starting life as a humble games tester, through becoming a game artist, and currently settling into his new role as Game Director at Ubisoft.

Gareth career spans twenty years working for the likes of Interplay, Rare, Activision, Codemasters and now Ubisoft contributing to such games as Fallout, Conker, Perfect Dark, DIRT and Watch_Dogs.

After such an illustrious career, it was fantastic to take some time with Gareth and soak up his infectious enthusiasm and positivity as well as reflect on a multitude of gaming tales. Whether he was motion capping zombies, building iconic levels, or the day he joined the Assassins Creed team.

perfect-dark-zero

Questions Included:

  1. Your journey from a game tester at Interplay to Game Director at Ubisoft has been a colourful one, can you tell me more about it?
  2. When you started as a tester, did you know you wanted to design games further down the line?
  3. Do you have any shortcuts or methods for indie developers to test their game?
  4. What is the most challenging game you have ever worked on? and why?
  5. How did you overcome these challenges?
  6. What was it like to work at Rare and were there anything you created that you are particularly proud of?
  7. Was moving into 3D design and level design a strategic move or were you simply increasing your skillset?
  8. Do you think it is important for indie game developers to experience working at an AAA studio?
  9. If you could meet your twenty-one-year-old self just starting out in the games industry, what would you tell him and why?
  10. Congratulations on your recent role of Game Director, can you tell me more about this role and what you will be working on (if you’re allowed)?

A huge thank you goes out to Gareth for taking the time to speak with me and share his story with game developers both new and established.

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