Guides
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Some REALLY difficult games for the iPad
Stop using your iPad to watch movies and surf the web, and start taking advantage of its other functions too. For...
MichaelClarkFebruary 15, 2013 -
Marketing your app on the Apple App Store
Most app developers have quite a narrow-minded marketing strategy, essentially based on the App Store. When they have a web presence,...
Ilan NassFebruary 6, 2013 -
8 Loved Up Gaming Couples | Valentines Special
Valentine’s Day is approaching, so we decided to take a look at some of the better known couples in mainstream gaming....
Indie Game DevFebruary 5, 2013 -
Tips To Prepare A Device Responsive Website
Having an active online presence no longer entails the mere creation and maintenance of a single version of a business website....
Indie Game DevFebruary 5, 2013 -
Game Development Diary #7 | Super Drop Zone Video
Just a quick update on my upcoming game Super Drop Zone for IPad and iPhone. Below is a short YouTube video...
Indie Game DevFebruary 1, 2013 -
Interview: Gavin Harrison | Game Music and FX
I know that a lot of us struggle when it comes to music and sound effects for our game projects, we’ve...
Indie Game DevJanuary 29, 2013 -
Creative Adverts – Cool Designs
Most advertising methods used to promote business are ineffective in achieving their purpose. This is usually because the business card or...
Indie Game DevJanuary 29, 2013 -
7 Games with Animal Heroes
Before Call of Duty, Fifa and Halo, the games that kept topping the sales lists were mainly games with loveable animal...
Indie Game DevJanuary 28, 2013 -
Waste Your Time Wisely With These Classic Online Flash Games
When you’re bored at work, there’s no need to resort to Solitaire out of desperation. Instead, choose to waste your time...
Indie Game DevJanuary 22, 2013 -
Game development diary #6
So I’ve finally started the development process. By this, I don’t mean writing lines of code but opening Gamesalad and starting...
Indie Game DevJanuary 21, 2013 -
Cross-Platform Design Tips
Making the transition from designing for print to digital is a big step for a designer. The fundamentals of design don’t...
Alan CairnsJanuary 19, 2013 -
The Future of Gaming is in the Cloud
The Cloud is now part of all our lives; we store our files in it, our photos, our music and now...
Indie Game DevJanuary 18, 2013